Bred for war and hardship the people of the Rhyne are a coarse people. Over the ages their people have become as steel, tempered by the mountains they call home, the creatures that dwell there, and brutal warfare for countless years. They are strong willed and passionate, and quick to gut someone to protect their own. To earn your clan’s respect (not demand it) and be remembered in legend and story is the utmost honor to be bestowed upon a Rhynelander.
Stories of skilled warriors, ingenious engineers, masterful tacticians, world explorers, priests of great power, and even legendary potato farmers who it is said grew a potato so large that it could feed a pterroguin for weeks, and indeed a pterroguin did come down and snatch it though the farmer ultimately bola’d the potato to the pterrogruin’s feet. Thus the legend of the flying potato monster in the sky began!
We are here to set the bar for what success looks like in CoE for a Duchy. We are meta builders, theory crafters, and guide publishers that will work to ensure that every member of the Rhynelands has what they need to meet and exceed their bars for success then set a new bar. Forever setting the bar. While creating guides, metas, and theorycrafting is important to us in the Rhynelands competition is even more so, therefore we will be ensuring that we are publicly publishing guides for most, if not all things, concerning CoE. This is to encourage competition on our servers and ensure we have a reason to keep that bar rising.
The Rhynelanders approach everyone with absolutely no sense of entitlement, for they are entitled only to what each of them earn. No Rhyne would ask someone to bow before them, and often times they will bow before those persons whom have earned that respect from them. The Rhynelanders have a rich history of military, civil, and diplomatic service in their tribe, and value these skills very dearly. They have also had figures in their clan with large focuses on pursuits of engineering when industry's need was desperate for it, and to this day, members of the Rhynelands can be found tinkering and utilizing their ingenuity to the benefit of all.
Our economy is focused on the success of the whole. While we operate as more of a capitalistic duchy our guilds and government work in concert to align groups around the goals of the community. We use our influential groups as a bundle of sticks in order to ensure that it is in everyone's best interest to work together for the greater good of the whole. We encourage the members of our duchy to consolidate their guilds into one larger guild for each profession or to at the very least build up a conglomerate of sorts to work together as opposed to against each other. There will be plenty of random people spawning into our lands to create competition for our groups, we have no desire to create competition between ourselves. Additionally having these larger cooperative groups encourages those who are spawning into our lands to participate and be ultimately constructive to our community rather than destructive.
There are three branches of military in the Rhynelands. An Army, a Navy, and a Guard force.
The Army is currently unnamed but it is ran by the amazingly skilled, and organized folks over at Legacy Gaming. Their main stronghold and academy where they teach much much more than just combat tactics is called Nifflheim and is located in the Rhynelands. Our army includes people from all over the Kingdom not just our duchy, and is completely merit based. Small unit leadership, squad type PvP tactics, and a fair "earn your rank" system is utilized to ensure that this group is a force not to be trifled with.
Vaeringjar Guard is an elite group of honorable and loyal men and women dedicated to the Rhynelands, its defense, and the upholding of the Rhynelands law and order. The Vaeringjar are not only peace-keepers, but detectives, animal handlers, undercover agents, and for a select few, the King’s personal guard. While Rhynelands defense and justice is their primary purview, they will be asked to fight with the Army when needed. All of the Counties of the Rhynelands run their own branch of guards which network together to form the Vaerinjar guard. They are all required to train with the Army at branches of the Nifflheim academy so that they can be ready in the event they are called to arms. Past that their purview is the protection and law enforcement of the settlements within the Rhynelands.
The Draugr Fleet is a salty group of liquid courageous sailors, drunk master crafters, and tactically brilliant inebriated pirates. In real life the majority of us are a group of salty sailors looking to mix our real life experience with our PvP game experience. Ocean exploration and domination of the waterways is our main goal. There will not be a more feared group on the high seas nor a more secure way to travel on the water than with our fleet.
The culture of the Rhynelands is one of variety. Every clan in the Rhynelands is able to create their own culture and run their cultures as they see fit. We have a wide array of various cultures in our people of the Rhynelands and we intend to keep it that way. Ultimately the vast majority of us are min/maxers and have a close knit kinship with one another. We hang out in discord, poke fun at things, meme about and just enjoy our time together doing everything we can to help each other be as successful as we can be in our chosen win conditions and as a community. If you are looking for a rich in character culture, this isnt the place for you. Plenty of other duchies with that type of feel to it. This one isn't it.
Count/Countesses of the RoundThe Count/Countesses of the Round exists only to make Duchy-wide decisions / laws. County-specific laws will be handled at their level by whatever means the Count/Countesses choose to manage them. So long as the County’s laws do not supersede the Kingdom or Duchy law or directly affect the other Counties. For further information on how each County will run it is recommended that you join our discord or our website and look at the County recruitment posts. Each Count/Countess will choose a virtue in which they will strive to embody. These virtues are completely up to them and will be utilized to show what our Duchy truly values at its highest levels.Until Land Selection is conducted, Count/Countesses within the Rhynelands are recruited and retained in a merit based system. Those that are active and clearly filling their Counties will remain in the Rhynelands, those that do not will be asked to find a new Duchy as we have a finite amount of Count/Countess spots. The Rhynelands is recruiting 36 Count/Countesses to be locked in at land selection and another 12 Count/Countesses that will not be locked in (ideally higher influence Count/Countesses that are comfortable not being locked in.). As of current we are sitting at 38 and in need of another 10 interested Count / Courtier tier pledges. Contact Adam Burrfoot on the forums, or Evelake Rhyne in Discord.High CouncilThe High Council positions are appointed directly by the King and Queen. They may be given explicit permission to act with the authority of the Queen or King. All High Council members can submit laws, policies, regulations, or initiatives for the Count/Countesses of the Round to vote on, and will attend meetings to speak as the submitter as well as advise the King on their areas of expertise.To inquire about any of these positions please join our discord and message anyone in the leadership.